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game_2d

https://rubygems.org/gems/game_2d
https://github.com/sereneiconoclast/game_2d
Built on top of Gosu, an engine for making 2-D games. Gosu provides the means to handle the graphics, sound, and keyboard/mouse events. It doesn't provide any sort of client/server network architecture for multiplayer games, nor a system for tracking objects in game-space. This gem aims to fill that gap. Originally I tried using Chipmunk as the physics engine, but its outcomes were too unpredictable for the client to anticipate the server. It was also hard to constrain in the ways I wanted. So I elected to build something integer-based. In the short term, I'm throwing anything into this gem that interests me. There are reusable elements (GameSpace, Entity, ServerPort), and game-specific elements (particular Entity subclasses with custom behaviors). Longer term, I could see splitting it into two gems. This gem, game_2d, would retain the reusable platform classes. The other classes would move into a new gem specific to the game I'm developing, as a sort of reference implementation.

Total

Ranking: 90,291 of 187,239
Downloads: 9,200

Daily

Ranking: 78,093 of 187,224
Downloads: 4

Depended by

RankDownloadsName

Depends on

RankDownloadsName
12,973,208,875bundler
101,151,901,046rake
131,122,458,692json
27919,404,019rspec
80062,631,189trollop
2,00412,381,480rr
2,8045,769,861facets
5,1141,301,073gosu
12,462181,853renet

Owners

#GravatarHandle
1iconSamVimes