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game_2d

https://rubygems.org/gems/game_2d
https://github.com/sereneiconoclast/game_2d
Built on top of Gosu, an engine for making 2-D games. Gosu provides the means to handle the graphics, sound, and keyboard/mouse events. It doesn't provide any sort of client/server network architecture for multiplayer games, nor a system for tracking objects in game-space. This gem aims to fill that gap. Originally I tried using Chipmunk as the physics engine, but its outcomes were too unpredictable for the client to anticipate the server. It was also hard to constrain in the ways I wanted. So I elected to build something integer-based. In the short term, I'm throwing anything into this gem that interests me. There are reusable elements (GameSpace, Entity, ServerPort), and game-specific elements (particular Entity subclasses with custom behaviors). Longer term, I could see splitting it into two gems. This gem, game_2d, would retain the reusable platform classes. The other classes would move into a new gem specific to the game I'm developing, as a sort of reference implementation.

Total

Ranking: 90,346 of 186,911
Downloads: 8,997

Daily

Ranking: 74,307 of 186,896
Downloads: 8

Depended by

RankDownloadsName

Depends on

RankDownloadsName
12,912,026,438bundler
101,130,594,944rake
131,099,508,515json
27910,427,495rspec
79562,528,106trollop
1,98012,211,725rr
2,7935,720,013facets
5,0921,287,001gosu
12,374180,975renet

Owners

#GravatarHandle
1iconSamVimes