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game_2d

https://rubygems.org/gems/game_2d
https://github.com/sereneiconoclast/game_2d
Built on top of Gosu, an engine for making 2-D games. Gosu provides the means to handle the graphics, sound, and keyboard/mouse events. It doesn't provide any sort of client/server network architecture for multiplayer games, nor a system for tracking objects in game-space. This gem aims to fill that gap. Originally I tried using Chipmunk as the physics engine, but its outcomes were too unpredictable for the client to anticipate the server. It was also hard to constrain in the ways I wanted. So I elected to build something integer-based. In the short term, I'm throwing anything into this gem that interests me. There are reusable elements (GameSpace, Entity, ServerPort), and game-specific elements (particular Entity subclasses with custom behaviors). Longer term, I could see splitting it into two gems. This gem, game_2d, would retain the reusable platform classes. The other classes would move into a new gem specific to the game I'm developing, as a sort of reference implementation.

Total

Ranking: 90,690 of 188,802
Downloads: 9,403

Daily

Ranking: 47,383 of 188,779
Downloads: 1

Depended by

RankDownloadsName

Depends on

RankDownloadsName
13,121,336,578bundler
101,202,966,022rake
121,176,036,863json
29941,453,763rspec
81763,032,236trollop
2,02512,712,288rr
2,8385,880,418facets
5,1781,322,712gosu
12,666182,870renet

Owners

#GravatarHandle
1iconSamVimes